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#1 Brownbeard

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Posted 09 October 2018 - 09:25 PM

I am getting into character development.  And I want to play a character that is going to be beneficial to my group.  I figure if I were an adventurer, I would ask my potential employer what sort of journey I was heading on.  If I am a woodland specialist, then a trip to the sea would not be my forte, and I might pass that job up.  Without giving too much away about the campaign, can we get an idea of what sort of environment we will be in, or what sort of enemies we may face?  I am delving into the ranger class, and this could make a difference in what choices I make in my character.


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#2 glassonion

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Posted 10 October 2018 - 03:13 AM

I am getting into character development.  And I want to play a character that is going to be beneficial to my group.  I figure if I were an adventurer, I would ask my potential employer what sort of journey I was heading on.  If I am a woodland specialist, then a trip to the sea would not be my forte, and I might pass that job up.  Without giving too much away about the campaign, can we get an idea of what sort of environment we will be in, or what sort of enemies we may face?  I am delving into the ranger class, and this could make a difference in what choices I make in my character.

 

Campaigns will vary in theme, terrain, elements,  and design from one to the other. You are not only going to be exploring a castle, or a cave. You may be on the open road traveling to another quest. So I'm not quite sure whether designing a character for a certain campaign is perhaps maybe not the best approach?  ¯\_(ツ)_/¯ 

 

The outline of the campaign will be revealed shortly which will contain a main quest with at least a half dozen different side quests. Each side quest could be of different style, cover different types of terrain and cover different types of encounters with NPCs. 

 

I'm not the end all of opinions, but I would think that you would create a character that sort of reflected an "alter ego" if you will. Then you bond as a team..which is something that will come with time. Because no matter how hard you try, your personality will shine through your character. And so a player might have a strength that can be exploited by the team. But it is going to take team work. Some players because of their character, may not be able to carry massive amounts of weapons like a warrior, but does have other qualities that are exploitable by the team. 

 

I'm just a weird old man but when I first created a character, it was based loosely on my own personality. For one reason, I knew it would be hard for me to play a character totally foreign to how I think I would perform in the same situation rl. Does that make some kind of sense? 

 

But that is not to say that you have to create a character the way I would or anything like I would suggest. It's totally up to you. If your goal is to blend with the team, which is the ultimate goal...to be a team and to virtually adventure together and solve problems together.....then I would suggest that all the team get together and list their character developments and then as a team you can figure out how many wizards do you need and how many halflings and how many warriors...etc...I'm just spitballing stream of conscious here...or more accurately words are falling out of my head and I just type them...

 

I hope that helps. Sometimes I think I just type bullshit that makes sense to me...but maybe everyone else is thinking ..."Hmmm a little weird"


I guess what I'm saying is that it's better, imo to create characters as a team rather than for an adventure


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#3 glassonion

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Posted 10 October 2018 - 03:32 AM

lw7wf.jpg


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#4 Glacies

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Posted 10 October 2018 - 05:34 AM

So what I'm understanding Glass as saying is that we're going to go on a wild ride from towns to wilderness, castles to dungeons and everywhere in between. If you're one of those hippy rangers, you're going to be really out of place in a city, and you'll just have to play it like that. It will add to the story. If I end up playing that rogue, he's going to be a city boy that's scared of the woods. Not much unlike myself :)



#5 glassonion

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Posted 10 October 2018 - 11:36 AM

So what I'm understanding Glass as saying is that we're going to go on a wild ride from towns to wilderness, castles to dungeons and everywhere in between. If you're one of those hippy rangers, you're going to be really out of place in a city, and you'll just have to play it like that. It will add to the story. If I end up playing that rogue, he's going to be a city boy that's scared of the woods. Not much unlike myself :)

 

This.

 

I used way too many words


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#6 Brownbeard

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Posted 10 October 2018 - 11:57 AM

I did wind up making a ranger, while waiting for firmware updates to run.  The ranger class is a good multi-environment class.  But in 5e, you get to choose favorite environment and enemy.  So, you have extra bonus in those situations.  


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